Trésor is a computer project carried out within the framework of the Towards project, whose aim is to allow the collective and interactive conception of digital maps. Trésor is not strictly speaking a software but a series of links between different existing softwares, of which it extends the functionalities.

One distinguishes three important layers for Trésor :
1/ The data layer, which uses a software able to connect itself to several GIS databases and to link their information. (Map Bender)
2/ The rich vector editor layer, which uses a vector drawing software able to upgrade its functionalities through plugins and that allows the production of maps in a format adapted to the printing and to Web exports. (Inkscape)
3/ The Web viewer editor layer, which uses the functionalities of Web browsers. (Firefox, Openlayers)
Thus, the users of Trésor will be able to work on a map from their vector drawing software, to get precise geographic data and to apply transformations or projections. The result can be printed in high definition or shared on the Web, where other persons will have the possibility to edit the map or to contribute to it thanks to a Web interface easily accessible. All the components of Trésor are distributed under free licenses.
Download the complete map of Trésor (pdf, 1,1 MB)

A cartographic software: the question of instruments.
During the sessions of cartographic work, the participants were invited to think about the specifications that were necessary to the making of that software as well as about the working and the visual aspect of its interface. The thinking over was assigned to four groups.
The first one dealt with the particular calculation functionalities that were necessary to the production of maps (projection, distortion) and with how these might be openly accessible through a visual interface. How does an interface give access to the different subjective approaches that share the same set of reference coordinates? How to visualize the different views of one single map?
The second group looked into the question of the existing free instruments for the management of geographical data, into the standard formats necessary to stabilize the exchanges between the applications. A particular attention was paid to the SVG format, which allows a vectorial picture processing and which corresponds to the need of precision of cartographers as well as to the flexibility that is necessary to artistic creations.
The third group was in charge of the types of representations required by subjective cartography and more specifically of the relationships between perceptible geographical data and temporal data. How to cross axes of different types and which play with spatial and time scales?
The fourth group refined the questions of metadata, i.e. the contextual information necessary to read the map. How to clarify the protocol that has been used to design the map? How do legends interact with image? How do maps become instruments of narration as well as spatialization?
The considerations of the various groups have led to an astonishing amount of diagrams, sketches, recommendations and suggestions, comments and wish-lists that guide the technical elaboration of the software in hand.

